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Immersive technologies, such as Virtual Reality, have become much more affordable and accessible in the last few years. Their best well-known application may relate to enhancing gaming experiences, but they are now also emerging as a new training tool for seafarers.

Immersive technologies are generally categorised as Virtual Reality (VR) and Augmented Reality (AR) with everything in between classed as Mixed Reality (MR). VR is a completely digital world – an interactive computer-generated experience in a simulated environment. AR is where the digital world overlaps the real world. An example is ‘Pokemon Go’ where, through a smartphone, the image of the real world has digital images superimposed to make it look like real life.

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For decades, trainers have faced a difficult trade-off: how can you adequately prepare learners to make good decisions when facing dangerous or extraordinary situations? You can provide simple learning materials like books and classes, but these are likely inadequate preparation for stressful and highly complex situations. Or you can expose the learners to those situations in live training, but this can be extremely costly, not to mention hazardous. For many jobs and situations, training has long offered an unappealing choice between easy but ineffective, or effective but expensive and risky.

Virtual & Augmented Reality

VR promises a third way: a method of training that can break this trade-off of learning and provide effective training in a safe, cost-effective environment applicable to both generic and situation specific training scenarios. The use of virtual and augmented realities for training is gathering pace in many sectors, but would it work for the maritime sector?

The challenge with any form of training is engagement. This is often linked to how realistic it is. If the trainee doesn’t fully engage, then there is less chance of that individual retaining much of the course content, regardless of the subject matter. However, training that uses immersive technology is proven to increase knowledge retention by up to 90 per cent. VR’s immersive experience claims to engage a participant’s auditory, visual and other senses. It mimics the real world and can safely push operational boundaries to crisis point.

V360 Marine, has developed a product that provides the marine and yachting industries with a complete VR kit pre-loaded with a specific training programme made up of both generic and/or ship specific modules, completely tailored to each crew and vessel. An integrated database collects and collates all the data generated during the training and provides an in-depth profile of each crewmember. The system is modular so can be provided with a single yacht familiarisation module for new recruits and have more and more modules added over time making it flexible and cost effective. Examples include:

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· Enclosed space entry training: VR sets can add realism to the scenario and allow remote monitoring to ensure that the crew are following procedures and safe practices. The experience can be heightened by having another remote participant introducing commercial pressure and adding additional hazards.

· At sea or in port emergency scenarios: environments can be created that are identical to the yacht’s own systems for remote training and testing. This avoids the need for extensive travel to training centres and unfamiliar mock up simulators.

· Fire training: a virtual replication of the vessel allows for various firefighting scenarios that can be modified mid-exercise to further challenge the trainee. Guest interior – areas that some crew will not be too familiar with.

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VR training is also being used by some companies that do not have the resources to develop their own ship simulators. They are attracted by the flexibility of use that VR brings and how a trainer or supervisor ashore can participate in real time, providing support and feedback.

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A particular application of AR is allowing crew to locate piping systems, electric cable runs and components, AV/IT equipment or other points of interest without removing deckheads, bulkhead panels or floor plates etc. This can be used extensively for familiarisation training and unplanned maintenance where systems can be quickly physically traced on the vessel. Procedures and instructions are called upon through the digital interface making fault finding safer and simpler.

Effective training that sticks is an ongoing challenge for the industry. Ship simulators have already proved effective in helping to provide realistic and engaging training, but they remain out of reach for some. The flexibility afforded by VR sets combined with the gamification of learning could prove to be a useful additional training method.

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Immersive technologies provide an experience as well as training, meaning certification goes beyond a piece of paper. With the vast majority of incidents across industry, all the personnel involved have been ‘qualified’ for the job and completed the required mandatory training for their role, but things still go wrong. Worryingly, incidents involving confined space entry is on the rise which means we need to do something different. We believe an experience-led approach is the way to go and we can do this effectively using VR and AR technologies.

V360 Marine will bediscussing virtual reality and futuristic software at The Superyacht Design Forum 2019, taking place on 25 & 26 June 2019 at Design Centre, Chelsea Harbour, and exploring the question:“Can Virtual Reality & Software improve the way we design and create solutions for the next generation of clients?” Click hereto find out more about the event.

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Click here to become part of The Superyacht Group community, and join us in our mission to make this industry accessible to all, and prosperous for the long-term. We are offering access to the superyacht industry’s most comprehensive and longstanding archive of business-critical information, as well as a comprehensive, real-time superyacht fleet database, for just £10 per month, because we are One Industry with One Mission. Sign up here.Virtual commissioning is a valuable strategy that helps manufacturers optimize their production lines and expedite innovation. This process validates the operation of control system software against models of physical production systems or machines, freeing manufacturers from the time and expense of the traditional, physical commissioning process. Virtual commissioning is not the only emerging digital technology within the world of manufacturing.

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Virtual reality (VR) and augmented reality (AR) are both used in a vast range of industrial settings, allowing manufacturers to visualize entities either in a virtual environment (using VR) or the real world (using AR). Engineers can demonstrate a machine’s design and operation using VR. They can then identify flaws and analyze the design without a physical prototype. Companies can also simulate production processes virtually to improve safety across your plant. Maintenance technicians can harness AR to project information they need directly onto the part that they are working on when checking or repairing a machine.

These are just a few examples of how VR and AR can benefit the world of manufacturing, but throw virtual commissioning into the mix, and an entirely new world of possibilities presents itself.

VR allows users to visualize things in a virtual environment. A virtual reality system generates a digital version of reality, allowing designers to hold a new product in their hands before it reaches the prototype stages, or enabling engineers to operate a machine before it ever hits the factory floor.

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Designers can’t observe and interact with a physical machine while they are in the process of designing it. It doesn’t exist yet, in the real world. But they can create a representation of that proposed production system in the digital realm. They can then optimize the system before they’ve physically started to build it. Virtual commissioning allows companies to verify controller logic and operation of production systems digitally instead of physically. But it can be difficult to visualize that production system in action using virtual commissioning alone. This is true particularly for more complicated pieces of equipment, and this is where VR can help.

Engineers can overlay the results of their simulations using 2D or 3D models of the production system in a VR space. This allows them to walk around the virtual manufacturing floor, and to drill down and identify flaws in the proposed production system by interacting with it in the virtual world. Companies can accelerate production system design by using VR and virtual commissioning in tandem. Analyzing data using the virtual commissioning process alone to identify certain issues could take days. Integrate VR, and it is possible to spot design flaws in just a few minutes.

The same process can be applied to an entire production line, allowing manufacturers to detect bottlenecks and other areas requiring improvement in a virtual environment. This can also improve plant safety, allowing companies to identify dangerous procedures in advance.

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Remote virtual commissioning is another important application area for VR. Here, a small team of engineers physically travel to the location where the production system will be installed and commissioned. A larger team stays behind and connects to the location, visualizing the commissioning process in a VR environment. Now people can participate without traveling to the physical installation site. This allows more experts to analyze the commissioning process and reduces the time and expenditure associated with physical site visits.

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AR is not the same as VR, but it is also applicable to virtual

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